Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en "The Stanley Parable"

  1. Alejandro Lozano
Journal:
Caracteres: estudios culturales y críticos de la esfera digital

ISSN: 2254-4496

Year of publication: 2017

Volume: 6

Issue: 1

Pages: 34-58

Type: Article

More publications in: Caracteres: estudios culturales y críticos de la esfera digital

Abstract

This paper focuses on the narrative of video games paying attention to resources and strategies borrowed from literature. I will approach a particular issue regarding the possibilities of video games as a suitable media to tell stories. This topic is related to the bonds, compatibilities, and incompatibilities between storytelling and gameplay. Such relationship is responsible for the debates that have centered the methods and approaches to video game studies since the late 90s. Video game creators are exploring this relationship to push the creative boundaries of this medium. This research focuses on the use of omniscient narrator within a series of recent games and further analyze the case of The Stanley Parable (Galactic Cafe, 2013) to study this phenomenon.

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