Publicaciones (209) Publicaciones de Roberto Therón Sánchez

2022

  1. A proposal to measure the understanding of data visualization elements in visual analytics applications

    CEUR Workshop Proceedings

  2. Developing a Research Method to Analyze Visual Literacy Based on Cross- Cultural Characteristics

    Research Anthology on Innovative Research Methodologies and Utilization Across Multiple Disciplines (IGI Global), pp. 335-350

  3. MetaViz – A graphical meta-model instantiator for generating information dashboards and visualizations

    Journal of King Saud University - Computer and Information Sciences, Vol. 34, Núm. 10, pp. 9977-9990

2021

  1. A Meta-modeling Approach to Take into Account Data Domain Characteristics and Relationships in Information Visualizations

    Advances in Intelligent Systems and Computing

  2. A project review under the focus of 'complexities' on the example of exploreAT!

    Digital Scholarship in the Humanities, Vol. 36, pp. II78-II85

  3. An experience with Microsoft Teams to improve the interaction with the students

    Proceedings - 11th International Conference on Virtual Campus, JICV 2021

  4. Development of a SPOC of Computer Ethics for students of Computer Science degree

    Proceedings - 11th International Conference on Virtual Campus, JICV 2021

  5. Docencia de la asignatura Interacción Persona-Ordenador en tiempos de pandemia: una experiencia con Microsoft Teams

    Innovaciones docentes en tiempos de pandemia. Actas del VI congreso internacional sobre aprendizaje, innovación y cooperación, CINAIC 2021

  6. Editorial: Uncertainty Visualization and Decision Making

    Frontiers in Computer Science

  7. Evaluating a taxonomy of textual uncertainty for collaborative visualisation in the digital humanities

    Information (Switzerland), Vol. 12, Núm. 11

  8. Experiencia piloto para incorporar la ética informática de forma transversal en el Grado de Ingeniería Informática

    Innovaciones docentes en tiempos de pandemia. Actas del VI congreso internacional sobre aprendizaje, innovación y cooperación, CINAIC 2021

  9. Following up the progress of doctoral students and advisors’ workload through data visualizations: A case study in a PhD program

    CEUR Workshop Proceedings

  10. Playing Design: A Case Study on Applying Gamification to Construct a Serious Game with Youngsters at Social Risk

    Journal on Computing and Cultural Heritage, Vol. 14, Núm. 2