¿Por qué los adolescentes juegan videojuegos?propuesta de una escala de motivos para jugar videojuegos a partir de la teoría de usos y gratificaciones

  1. Alejandro González-Vázquez
  2. Juan José Igartua
Journal:
Cuadernos.Info

ISSN: 0719-3661

Year of publication: 2018

Issue: 42

Pages: 135-146

Type: Article

More publications in: Cuadernos.Info

Abstract

This paper proposes a scale of motives for playing video games in adolescents, adapted to Spanish from the previous works of Selnow (1984), Wigand et al. (1985), Raney et al. (2006) and Sherry et al. (2006). We used the data obtained from 400 questionnaires applied to Spanish students between 14 and 20 years was analyzed. The reliability of the model was verified through factorial confirmatory analysis and internal consistency analysis. The construct and criterion validity of the scale model were studied relating the four factors of the model with consumer variables and personality traits, respectively.

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