Playing Design: A Case Study on Applying Gamification to Construct a Serious Game with Youngsters at Social Risk

  1. Benito-Santos, A.
  2. Dorn, A.
  3. Gómez, A.G.L.
  4. Palfinger, T.
  5. Sánchez, R.T.
  6. Wandl-Vogt, E.
Aldizkaria:
Journal on Computing and Cultural Heritage

ISSN: 1556-4711 1556-4673

Argitalpen urtea: 2021

Alea: 14

Zenbakia: 2

Mota: Artikulua

DOI: 10.1145/3427380 GOOGLE SCHOLAR lock_openSarbide irekia editor