Experiencia blended learning apoyada en un laboratorio virtual para educación de materias STEM

  1. Elena Arce
  2. Francisco Zayas-Gato
  3. Andrés Suárez-García
  4. Álvaro Michelena
  5. Esteban Jove
  6. José-Luis Casteleiro-Roca
  7. Héctor Quintián
  8. José Luis Calvo-Rolle
Journal:
Bordón: Revista de pedagogía

ISSN: 0210-5934 2340-6577

Year of publication: 2022

Issue Title: Educación STEM: tecnologías emergentes para el aprendizaje científico

Volume: 74

Issue: 4

Pages: 125-143

Type: Article

DOI: 10.13042/BORDON.2022.95592 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

More publications in: Bordón: Revista de pedagogía

Abstract

INTRODUCTION. The recent pandemic caused by COVID-19 has led to numerous changes in public health protocols, as well as a deep socioeconomic impact. Policies such as social distan-cing and lockdowns have conditioned interpersonal relations and resulting in dramatic conse-quences for many companies and workers. Specifically, in the educational context, universities have been forced to adapt teaching methodologies due to the control policies applied by autho-rities. Therefore, the use of on-line teaching tools, combined with face-to-face teaching expe-riences (blended learning, BL), represents an interesting approach within this context. METHOD. BL allows the reduction of the student’s ratio per classroom, avoiding a total sup-pression of face-to-face teaching, taking advantage of both modalities. Hence, an interesting proposal is the implementation of a virtual simulation environment for engineering students, with the aim of emulating a real liquid level control system, located at the laboratories of the Escuela Politécnica of Engineering of Ferrol, of the University of A Coruña. The marks obtained in the tutored work in two academic years were compared to evaluate the effect of the BL methodology on students’ academic performance. RESULTS. To carry out this work, we propo-se a BL experience supported by a virtual laboratory built from the integration of two novel software tools: Factory I/O as a virtualization and emulation system of real industrial scenes and plants and Node-RED as a programming environment for the design of control and commu-nication systems. Based on the academic results, it can be concluded that this methodology has a positive effect on students’ performance. DISCUSSION. This realistic real-time 3D simula-tion and visualization environment provides flexibility to students by simplifying the organiza-tion of their tasks and allowing them to work autonomously by applying the basic concepts of control engineering. In addition, this BL experience helps students to develop hard and soft skills.

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