Propuestas de realidad virtual y aumentada para el museo del s XXI como laboratorio y espacio educativo.

  1. Tortosa Cuesta, Rubén 1
  2. Caerols Mateo, Raquel 2
  3. Escribano Belmar, Beatriz 3
  4. Rodriguez Calatayud, Nuria 1
  1. 1 Universidad Politécnica de Valencia
    info

    Universidad Politécnica de Valencia

    Valencia, España

    ROR https://ror.org/01460j859

  2. 2 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

  3. 3 Universidad de Salamanca
    info

    Universidad de Salamanca

    Salamanca, España

    ROR https://ror.org/02f40zc51

Aktak:
CIMED21 - I Congreso internacional de museos y estrategias digitales

Argitalpen urtea: 2021

Mota: Biltzar ekarpena

DOI: 10.4995/CIMED21.2021.12460 GOOGLE SCHOLAR lock_openSarbide irekia editor

Laburpena

At the end of the XX Century, medialabs, working as crosssectional and participatory research and production laboratories, began to be elementary within the historical and cultural context of the moment. They represented a strong and clear symbol of the transition from the individual to the collective action construct. In a similar manner, the centers for the citizens emerged as a paradigm of the cultural phenomenon in the following century. The genesis of the lab concept is in its forthright dialogue with society; a media laboratory linked to the social context where it is embedded. Collaboration and citizen participation, social activism in a co-creation process in which the citizen is empowered at the command of shaping the sense that the communication technologies should have. The citizen becomes the main character for the conformation of the digital culture, which belongs to him/her. And is not this prospective what 21st century museums should have, especially if they operate in the digital context? From the philosophical conception suggested by Aby Warburg about the images in a dynamic, visual, changing, mutable and open space, where time takes a different meaning, an innovative proposition for the virtual museography of the 21st century is suggested. Thus, in order to approach the pattern of a virtual museum, it is necessary to identify the breach between the museum understood as a place for exhibition and contemplation, and another one with a temporal/virtual/space new lawyer where interaction becomes the engine and instant moment of the artwork. It goes from an object to a work-in-process artwork in which the collaborative and educational concepts hold on new meanings. It is about deconstructing the space of museums and classrooms to build up the space of the digital and its narratives. Multimodality is going to drive the main methodological line for the development of an interactive narrative, promoting different methods and techniques in a virtual museum space through immersive and semi-immersive experiences, offering proposals through both platforms. Taking these objectives, methodologies and technological proposals, such as virtual and augmented reality, methodological models will be obtained to develop original narratives in a unique museum concept as a laboratory and educational digital space.