Del encanto de vivir en Azeroth. Presencias neobarrocas en la lúdica virtual

  1. Cruz Suárez, Juan Carlos 1
  2. Escandell Montiel, Daniel 2
  1. 1 Aarhus University
    info

    Aarhus University

    Århus, Dinamarca

    ROR https://ror.org/01aj84f44

  2. 2 Universidad de Salamanca
    info

    Universidad de Salamanca

    Salamanca, España

    ROR https://ror.org/02f40zc51

Journal:
Brumal. Revista de Investigación sobre lo Fantástico / Brumal. Research Journal on the Fantastic
  1. Tosca, Susana (coord.)

ISSN: 2014-7910

Year of publication: 2015

Issue Title: Videogames and the Fantastic

Volume: 3

Issue: 1

Pages: 139-160

Type: Article

DOI: 10.5565/REV/BRUMAL.162 DIALNET GOOGLE SCHOLAR lock_openDDD editor

More publications in: Brumal. Revista de Investigación sobre lo Fantástico / Brumal. Research Journal on the Fantastic

Abstract

Video games can respond to Neo-Baroque instincts regarding the construction of alternative identities that exceed the everyday existence of the postmodern social being. Taking Neo-baroque theories as starting point, this article proposes an analysis of the social and fantasy components in multiplayer massive online role-playing games. To do so, the foundational titles of the MUD genre are taken as reference as they are the precedents of contemporary massive video games. Current titles are represented using World of Warcraft as the main reference, due to its relevance as a genre-defining video game and its hugely popular fantasy world. In its synthetic world, as happens in similar games, the Neo-Baroque presence is developed as part of the game-oriented system of contemporary society.

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