¿Por qué los adolescentes juegan videojuegos?propuesta de una escala de motivos para jugar videojuegos a partir de la teoría de usos y gratificaciones

  1. Alejandro González-Vázquez
  2. Juan José Igartua
Revista:
Cuadernos.Info

ISSN: 0719-3661

Año de publicación: 2018

Número: 42

Páginas: 135-146

Tipo: Artículo

Otras publicaciones en: Cuadernos.Info

Resumen

Este artículo propone una escala de motivos para jugar videojuegos en adolescentes, adaptada al castellano a partir de los estudios previos de Selnow (1984), Wigand et al. (1985), Raney et al. (2006) y Sherry et al. (2006). Se utilizaron datos obtenidos a partir de 400 cuestionarios aplicados a estudiantes españoles de entre 14 y 20 años. Se ha comprobado la fiabilidad del modelo mediante el análisis factorial confirmatorio y de consistencia interna, así como la validez de criterio y constructo relacionando los cuatro factores del modelo con variables de consumo y rasgos de personalidad, respectivamente.

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