Engagement in the course of programming in higher education through the use of gamification

  1. Rojas-López, A.
  2. Rincón-Flores, E.G.
  3. Mena, J.
  4. García-Peñalvo, F.J.
  5. Ramírez-Montoya, M.S.
Aldizkaria:
Universal Access in the Information Society

ISSN: 1615-5297 1615-5289

Argitalpen urtea: 2019

Alea: 18

Zenbakia: 3

Orrialdeak: 583-597

Mota: Artikulua

DOI: 10.1007/S10209-019-00680-Z GOOGLE SCHOLAR