Department: Filosofía, Lógica y Estética

PhD program: FILOSOFÍA (R.D.99/2011)

Universidad: University of Salamanca

Area: Aesthetics and Theory of the Arts

Group: GesTA GRUPO DE ESTÉTICA Y TEORÍA DE LAS ARTES

Group: GTC PENSAR-ES

Email: alejandro.lm@usal.es

Personal web: https://gesta.usal.es/investigadores/alejandro-lozano.html

Doctor by the Universidad de Salamanca with the thesis Estética del cuerpo en las sociedades de las nuevas tecnologías. De las utopías digitales a las tecnologías ciudadanas 2017. Supervised by Dr. José Luis Molinuevo Martínez de Bujo.

PhD in Philosophy with a specialization in Aesthetics and the Theory of the Arts. Also a software developer. From my doctoral studies to the present, my work has focused on digital aesthetics. My academic contributions engage with contemporary reflections on the relationship between art, technology, and society within the conceptual framework of Aesthetics and the Theory of the Arts. My research seeks to address several key questions: What are the implications of the growing prominence of leisure, play, and entertainment in a digitalized society? To what extent do literary and audiovisual fiction influence social and political discourses on technological progress? And how do artistic practices evolve when confronted with the challenges posed by technologized societies? My study of digital culture is in dialogue with the history of Aesthetics and the Theory of the Arts. The themes mentioned here resonate with long-standing issues within the discipline. Phenomena such as waiting in an accelerated time, the hybridization of physical and digital space, or the blending of media and formats connect with classical aesthetic problems: the configuration of the aesthetic subject, the relationship between art and life, and the tensions between the logics of utility and the unproductive. Throughout my research career, I have consistently sought ways to make my work accessible beyond academia. Since the early 2010s, I have explored the potential of emerging digital social networks as spaces for intellectual reflection. Today, I continue to use new communication technologies—particularly audio formats—to create content accessible to non-specialist audiences. In this regard, I highlight my podcast Ludens, through which I share current academic research on video games in Spanish; it has become a point of reference for the Spanish-speaking scholarly community.