Creative possibilities of repetition in videogame aesthetics

  1. Alejandro Lozano 1
  1. 1 Universidad de Salamanca
    info

    Universidad de Salamanca

    Salamanca, España

    ROR https://ror.org/02f40zc51

Zeitschrift:
Studi di Estetica

ISSN: 0585-4733 1825-8646

Datum der Publikation: 2018

Ausgabe: 12

Nummer: 3

Art: Artikel

DOI: 10.7413/18258646061 GOOGLE SCHOLAR lock_openOpen Access editor

Andere Publikationen in: Studi di Estetica

Zusammenfassung

Videogame designers combine variable elements such as goals and challenges withrepetitive ones ranging from props and textures recurrently used to mechanics thatmake the player perform the same actions time and again. Despite the importanceof repetitive factors to provide for a consistent game experience, repetition can betreated as a symptom of a deficient design by researchers and creators. The primary goal of this paper is to make a point of the importance of repetition in videogame design to help both to study further this aspect of this medium and to offernew insights for game creators. To do so, we first provide a list of some of the mostcommon forms of repetition in which players engage while they play. We also analyze three case studies of games that have made use of repetition as a key elementof their mechanics to introduce key features and nuances.