Creative possibilities of repetition in videogame aesthetics
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Universidad de Salamanca
info
ISSN: 0585-4733, 1825-8646
Argitalpen urtea: 2018
Alea: 12
Zenbakia: 3
Mota: Artikulua
Beste argitalpen batzuk: Studi di Estetica
Laburpena
Videogame designers combine variable elements such as goals and challenges withrepetitive ones ranging from props and textures recurrently used to mechanics thatmake the player perform the same actions time and again. Despite the importanceof repetitive factors to provide for a consistent game experience, repetition can betreated as a symptom of a deficient design by researchers and creators. The primary goal of this paper is to make a point of the importance of repetition in videogame design to help both to study further this aspect of this medium and to offernew insights for game creators. To do so, we first provide a list of some of the mostcommon forms of repetition in which players engage while they play. We also analyze three case studies of games that have made use of repetition as a key elementof their mechanics to introduce key features and nuances.