A Case Study on Gaming Implementation for Social Inclusion and Civic Participation

  1. Afxentiou, A.
  2. Frühmann, P.
  3. Kyriakidou, M.
  4. Patsarika, M.
  5. Gudoniene, D.
  6. Paulauskas, A.
  7. García-Holgado, A.
  8. García-Peñalvo, F.J.
Liburu bilduma:
Communications in Computer and Information Science

ISSN: 1865-0937 1865-0929

ISBN: 9783031163012

Argitalpen urtea: 2022

Alea: 1665 CCIS

Orrialdeak: 305-314

Mota: Biltzar ekarpena

DOI: 10.1007/978-3-031-16302-9_25 GOOGLE SCHOLAR